A geek's thoughts and ideas on the RPGs he loves... with an emphasis on 5th edition D&D.

Tuesday, February 2, 2010

AD&D 3rd Edition

On the advice of my fellow geek, Steve, I've decided to start up my blog once more... and use it to discuss the design and development of my pet project:

AD&D 3rd Edition Player's Handbook
AD&D 3rd Edition Dungeon Master's Guide

For those unfamiliar with my labor of love, here's a quick explanation. AD&D 3 is my attempt to mesh the best elements of AD&D, Castles & Crusades and 3rd edition D&D into a cohesive, relatively rules-lite package.

Within the pages of AD&D 3rd Edition you'll find the 7 player character races (humans, dwarves, elves, gnomes, half-elves, halflings and half-orcs) common to AD&D, Castles & Crusades and D&D 3.X, as well as 13 character classes taken from AD&D (including the Unearthed Arcana supplement) and Castles & Crusades. The 4 core classes are the cleric, fighter, magic-user and thief. The cleric has 2 subclasses; the bard and the druid. Fighters have 4 subclasses; the barbarian, cavalier, paladin and ranger. The illusionist is the sole subclass of the magic-user and assassin is a subclass of thief. Monks serve as an optional, 5th, core class.

Mechanically AD&D3 is a d20 lite game, drawing its inspiration from the SRD and Troll Lord Games' excellent Castles & Crusades.

I'll use this blog as a design journal; where I'll go into further detail about AD&D3... describing my design choices and the reasoning behind those choices, providing rule updates as I tweak the rule pdfs, and wondering aloud as to what rules I'll muck with next.